Introduction to WoW Monk Class

WoW Monk Class

Here’s a quick guide to Mists of Pandaria, Blizzard’s 2012 expansion for World of Warcrft. Check out this MoP handbook for detailed insights into the expansion including walkthroughs for the new zones and gameplay tactics.

As most avid fans and players of World of Warcraft know, the new expansion pack for the game, Mists of Pandaria, will be released later this month. The new class in the Mists of Pandaria will be the WoW Monks class. This class will be available across every race, something that is relatively unique within the game. Another very unique feature to the Monk is that their combat will rely primarily on hand to hand skills, while weapons will be used only in finishing moves. This will mark the first melee class in World of Warcraft that engages in primary combat without using weapons.

Monks will be able to use both cloth and leather gear, and will be able to equip fist weapons, one handed axes, one handed maces, one handed swords, polearms and staves. Thanks to the early release of the Mists of Pandaria beta, many a Pandaria guide and WoW monk guide have already been created. Monks will have three talent specs; a basic combat spec, a healing spec, and the much hyped brewmaster spec which will use various beverages and specialized methods of combat.

The Monk class introduces many new elements to tired melee classes, as no new classes have been added to the game since Wrath of the Lich King’s Death Knight class which automatically started at level 55. The Monks will give players the experience of leveling an entirely new class from level one to maximum level, an experience that players have not been given since the original World of Warcraft was released. This expansive new combat and opportunity to learn an entirely new class has excited not only dedicated World of Warcraft players but older players who had previously given up on the game out of boredom with its content.

Learn more about the Monk class here.

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Blizzard Gives Sneak Peek At Pandaria Leveling Zone

pandaria new level zone


Here’s a quick guide to Mists of Pandaria, Blizzard’s 2012 expansion for World of Warcrft. Check out this MoP handbook for detailed insights into the expansion including walkthroughs for the new zones and gameplay tactics.

The Mists of Pandaria zones and questhave been shrouded in mystery as Blizzard teases players with snippets here and there, but the game company has finally provided us with our first in-depth look of Mogu’shan Vaults.

The zone is a creepy locale complete with undead bosses and a few nasties thrown in to make it more than a little interesting. Blizzard has released not only a map of the area, but also detailed descriptions of some of the unique enemies associated with the zone. This gives players the opportunity to plan out their raids and lets them know that they are up against.

By the looks of it, this zone is going to be pretty tough even for high level players, so the more information the better. The first enemies players will likely encounter are the Stone Guardians. These large dog-like beasts are tough on their own, but if you get caught in the middle of a pack, prepare for a fight.

When the beasts get within 12-yards of another guardian, they gain energy. That means, the more enemies, the stronger they become. When their energy levels reach certain levels, they can unleash special attacks that can so some major damage. There are several types of guardians, each one modeled after a specific type of mineral such as: jade, amethyst, cobalt and jasper. Yeah, I don’t know what jasper is either.

When alone, the guardian goes into stone form, which negates 90 percent of attacks and it can claw a target with Rend Flesh, but once others are near and the energy pool increases, they can unleash devastating attacks including petrification that is very harmful to all of wow class including monks brewmaster

No one likes being in the middle of a fight and suddenly realizing they can’t move. It just sucks. If the energy level reach max, then the guardian overloads and releases a major burst of fire, shadow, nature, etc. damage depending on the type of guardian.

Learn more about Blizzard’s Mists of Pandaria here.


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Second Glance at PokePet and Main Villain in WoW Mists of Pandaria Guide

mists of pandaria petLearn more about Pandaria, the new Monk class and the Pandaren race from this Mists of Pandaria Compendium.

I think that WoW’s Pokémon, or PokePet as I’ll be calling it, will be so successful. At first you may be like, ‘Why the hell are they adding something so lame?’ First off, you have to give everything a chance before you knock it. You may be saying it’s stupid now, and when it releases you may be hooked on it more than the other aspects of the game. It’s also just another option of something to do. I hear a lot of people saying, ‘Things are boring.’ This could be something to fill up your free time when you are bored. If that’s not the case, then don’t play it at all. No one is forcing you. The rewards won’t make you a better player in rating or PVP, so who cares? If you think it wastes resources, you have to think of the bigger picture. Adding content like this appeals to a different crowd of young players which, in my opinion, will keep WoW going along with Blizzard for years to come. With more players and more money, Blizzard can afford to add even more content for all players of all types and play styles. Adding pandaria guide for PokePet will actually create more resources for game development, not less. Another reason I like the idea is anyone who played classic is starting to get to the age where their kids can play. While rating and PVP can be too complex for my 6-year-old, he levels fine and would probably really enjoy playing WoW PokePet since he likes Pokémon and does just fine on his 3DS with it.

What about the last big announcement for Mists of Pandaria? No main villain. I guess that can be kind of shocking, but, honestly, we didn’t really have one in classic either. Some could say Rag or Nefarium, but defeating those bosses never felt like you beat the game. When players took out the Lich King, a mass majority quit because it felt like that was it. Deathwing will probably feel the same way. The thing is, though, WoW is an ongoing story and really should never feel like it has ended even if maximum level cap with pandaren leveling guide. When designers and writers build up the story to its climax and this main boss and then it’s defeated, players feel like there’s nothing else to do. They quickly get bored and quit in droves. That’s why I think classic was so engaging and successful when compared to Wrath or Arcana.


Another downfall is that players really feel behind if they miss a month of game play. It’s easy to catch up these days, but mentally you’re thinking you’ll never catch up and might as well quit or wait until the next ex-pack is released. When you’re relied on by other players and your guild, this can cause a chain reaction with mass players quitting. I think that’s why player retention is in the gutter when compared to classic WoW and a very good reason why Blizzard is looking to lure younger players to stabilize the future of Blizzard entertainment and its games. At least they make it an option so veteran players won’t have to be forced into content or game play they’ve grown out of or just aren’t interested in.

Learn more about Blizzard’s Mists of Pandaria here.

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